terminal-runner
github.com/no9no9/terminal-runner2026-01-20 ~ 2026-02-28 · 39 days
AI-Accelerated Abandonment
An AI-fueled burst of activity on 2026-02-28, followed by 38 days of digital silence.
“Born from a bot, buried by the clock.”
Death Type
AI-Assisted Sprint to Stasis
This project exemplifies the 'AI-Assisted Sprint to Stasis' archetype, where 'copilot-swe-agent[bot]' contributed 50% of the 8 total commits, including initial planning and feature additions, all within a single day. The project quickly reached a state of 'completeness' through automated efforts, only to enter immediate and perpetual inactivity, indicating a 'ship it and forget it' mentality facilitated by AI.
Cause of Death
1. Sudden Onset, Sudden End
The entire project's active development, spanning 8 commits, commenced and concluded on a single day, 2026-02-28. This rapid burst accounted for 100% of its lifespan.
2. Bot-Driven Foundations
A full 50% (4 out of 8) of the initial commits were authored by 'copilot-swe-agent[bot]', laying down the 'Initial plan' and 'Add MIT license', suggesting foundational tasks were outsourced to an artificial assistant.
3. Configured for Eternity, Coded for a Day
Detailed game parameters in `config/game.json` (+15 lines) and visual `decoration.json` (+18 lines) were meticulously externalized, yet no further development occurred after their single-day implementation on 2026-02-28.
Vibe Score
Hand-coded. Respect.
What They Did
On 2026-02-28, 'terminal-runner' burst forth, a Rust-based Terminal User Interface (TUI) runner game, aspiring to provide endless horizontal-scrolling entertainment with customizable `gravity` and `jump_velocity` via `config/game.json`. It wielded `crossterm` for terminal wizardry and `rand` for procedural chaos, promising an engaging experience within its `0.1.0` version.
Burnout Analysis
The developer, or perhaps their AI assistant, achieved maximum output on 2026-02-28, delivering 8 commits in a single day, 50% of which were attributed to 'copilot-swe-agent[bot]'. This highly concentrated burst of activity, all on a Saturday, was followed by immediate and total silence, indicating a swift sprint to completion rather than a slow decline. No human burnout was observed, only an abrupt cessation of bot-assisted productivity after 24 hours.
Dependency Archaeology
The project's `Cargo.toml` proudly declared `crossterm@0.27` for TUI interaction, `rand@0.8` for game variability, and `serde@1.0` with `serde_json@1.0` for configuration parsing. These 4 direct dependencies were established on day one, enabling a fully-fledged game. A remarkable 4 dependencies were installed for a project that saw only 1 day of development. One could say the dependencies were more committed to the project than the developer's sustained effort.
Autopsy: File Structure
Eulogy Stats
- Total Commits
- 8
- Ambitious Adjectives
- 0
- Deploy Config
- No
- Estimated Users
- 0 (unless 'copilot-swe-agent[bot]' counts as a user)
Last Words
“Add decoration settings for character types and colors”